Studying in the Science, Technology, Engineering & Mathematics (STEM) Academy, students will learn from teachers who are passionate about their subjects--and their students' future. Students take engineering, robotics, and computer science courses with the opportunity to earn industry credit and opportunities to exercise their skills in real-world experiences. In the STEM Academy, students take AP and College Now courses to earn college credits.
Mr. J. Singh
In this course, students take on the roles of mechanical engineers, computer scientists and electrical engineers. Students research dynamics, kinematics and sensors. Subjects such as motion planning and obstacle avoidance, velocity and acceleration, serial chain mechanisms, pneumatic actuators, and drive circuits are covered. Students put knowledge into practice through lab settings where robots are created with teams. The utilizes three robotics: Bobots, Lego EV3s, and NAO robots.
Neuro Science and Mental Health
The STEM program at John Adams is innovating the way students learn about Neuro Science and Mental Health. Students begin by taking Neuro Psychology to learn the fundamentals of the brain and human behavior. Students then take Biofeedback to use technology to monitor and control their biorhythms. In addition to using technology to monitor their biorhythm, students will learn how to create virtual reality scenarios that will serve as stimuli in the learning of biofeedback. Finally, students will have the opportunity to work with a CUNY professor to conduct research based on Mental Health.
An introduction to the study and practice of architecture. This course aims at orienting the student to the various disciplinary facets which make up the total architectural curriculum as well as to the various professional roles which architects can be expected to perform. Architectural study is seen as both an art and a science, and architectural practice is seen as a complex, interdisciplinary professional activity.
In computer science education students explore existing technologies and create new software and hardware.
When you enter a computer science classroom you may find students:
Working together to solve problems
Writing code and adapting existing code to their own projects
Working with teachers and peers to troubleshoot code
Building physical prototypes as part of the design process
Participating in unplugged activities (that do not use technology) to introduce them to CS fundamentals
Using online resources to look up examples and find resources to assist with problem solving